Penerapan Media Game Edukatif dalam Pembelajaran Huruf Hijaiyah untuk Meningkatkan Minat Belajar Siswa Kelas II SDN 2 Cikancas.

Authors

  • Mila Zakiyyatun Najwa Universitas Nahdlatul Ulama Cirebon
  • Ratu Suningrat Universitas Nahdlatul Ulama Cirebon
  • Muhammad Irfan Habibi Universitas Nahdlatul Ulama Cirebon
  • Solihatun Nurlaila Universitas Nahdlatul Ulama Cirebon
  • Dian Romadona Universitas Nahdlatul Ulama Cirebon
  • Izzudin Sadam Satria Universitas Nahdlatul Ulama Cirebon

DOI:

https://doi.org/10.52188/psnpm.v5i1.1669

Keywords:

hijaiyah letters, educational games, interest in learning, elementary school.

Abstract

The learning of Hijaiyah letters is a fundamental aspect in mastering the Qur’an. However, elementary school students often lack interest due to monotonous teaching methods. This research aims to implement educational game media in teaching Hijaiyah letters to improve the learning interest of second-grade students at SDN 2 Cikancas. The method used is Classroom Action Research (CAR) with two cycles. The results of the study indicate significant improvements in student activity, enthusiasm, and the number of students achieving the Minimum Completeness Criteria (KKM). The use of educational game media proved to be an effective alternative strategy in increasing students' interest in learning Hijaiyah letters in elementary schools.

Published

2025-11-10

How to Cite

Najwa, M. Z., Suningrat, R., Habibi, M. I., Nurlaila, S., Romadona, D., & Satria, I. S. (2025). Penerapan Media Game Edukatif dalam Pembelajaran Huruf Hijaiyah untuk Meningkatkan Minat Belajar Siswa Kelas II SDN 2 Cikancas. Proceedings of the National Seminar on Community Service, 5(1), 388-392. https://doi.org/10.52188/psnpm.v5i1.1669